Showing posts with label MESS. Show all posts
Showing posts with label MESS. Show all posts

Wednesday, June 8, 2011

Emulation News 067: Updates for 6-6-11



Here are today's updates!



MESS SVN r11836

"r11836
Some games hangs due of the previous fix, reverted"

Source


PPREFS v1.121

"[change]change the method to suspend threads
[fix](in SORT GAME)merge same category name in different folder
[fix]fix some issue"

Source



MAME v0.142u5

"0.142u5
-------


MAMETesters Bugs Fixed
----------------------
- 04363: [Crash/Freeze] rsgun: MAME crashes when using "-bios jp"
- 04311: [Save/Restore] kov2, martmast: The game freezed after load
save state twice times. (Aaron Giles)
- 04360: [DIP/Input] upscope + others: PORT_CENTERDELTA in input ports
overwrites PORT_KEYDELTA settings (Olivier Galibert)
- 04330: [Save/Restore] btime and clones: Save state does not work
correctly. (Aaron Giles)
- 04359: [Interface] All sets with PORT_DIPLOCATIONs: Dip locations
are displayed incorrectly (Olivier Galibert)
- 04331: [Save/Restore] digdug and clones: Save support produces some
interesting effects... (Aaron Giles)
- 04327: [Save/Restore] galaxian, frogger, many others: Game resets
right after loading auto saved state. (Aaron Giles)
- 04333: [Save/Restore] Many games in m92.c: Save states made while
raster interrupts are active do not work (Aaron Giles)
- 04305: [Crash/Freeze] vmetal, vmetaln: Crash directly after OK
(Angelo Salese)
- 03948: [Crash/Freeze] mvsc: Reset at staff roll only in the mvsc
set. (Alex Jackson)
- 04361: [HLSL] When using HLSL screen size not correct (MooglyGuy)
- 04357: [Core] arcwins, eforest, fhunter, fhuntera and all sets in
twincobr.c: Emulated time does not match actual (Wilbert Pol)
- 04356: [Crash/Freeze] Some games using MC6845: Hang at black screen
w/border (Wilbert Pol)
- 04339: [Gameplay] All sets in segahang.c: Various widespread issues
(Aaron Giles)
- 03445: [Crash/Freeze] znpwfv: Segmentation Fault (Angelo Salese)
- 03872: [Crash/Freeze] vmahjong: Game crashes after select screen
(Angelo Salese)
- 03205: [Crash/Freeze] pblbeach, fhboxers: Emulation Hangs (Angelo
Salese)
- 04352: [Crash/Freeze] xexex: Crash during Mask Rom Test (MooglyGuy)

Source Changes
--------------
Fixed Final Arch failing the IC13 test [Angelo Salese]

Fixed Final Arch and Sando-R multi cart support [Angelo Salese]

Internal HLSL cleanup - removed aux texcoords, restored software
vertex processing due to low-end cards not doing hardware vertex
processing, removed unnecessary tristrip->trilist splitting. Restores
D3D functionality on integrated chipsets and marginal cards.
[Ryan Holtz, Ashura-X]

Dumped GFX / sound roms to Gigaman 2 [f205v, Smitdogg, The Dumping
Union]

Converted PlayStation GPU to a device [smf]

Added PORT_NAME to buttons to better illustrate actual use in Atari
System 1 and Atari G1 drivers. [Tafoid]

inptport.c - Keyboard chars initialization fix [Tom Clayton]

konicdev et al.: Turn the 053250 into a modern device. [O. Galibert]

More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese]

Moved SCSP to main irq function into an external write line function,
fixes sound regression in Groove on Fight and Intro Don Don
[Angelo Salese]

Fixed an ST-V window effect bug when it's in double interlace mode,
fixes a graphic bug with Virtua Mahjong [Angelo Salese]

Fixed Sega Saturn / ST-V start-up crash that was happening on some
ends [Oliver Stoneberg]

Fixed a use-after-free bug in build/verinfo.c [Oliver Stoneberg]

megatech.c: added some verified labels [ElBarto]

PlayStation GPU splits 4 point polygons into triangles. [smf]

Documentation update for Naomi [f205v]

Fixed MC6845 related crash on 4roses and 4rosesa [Roberto Fresca]

TMS52xx: Minor updates to the comments and the disabled-by-default
pulse excitation code to better match how hardware would probably
work. [Lord Nightmare, Neill Corlett]

HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
* Switched to point-sampling through most of the shader chain to
avoid non-intentional pixel smearing
- Corrected alignment and scaling on the shadow mask and scanlines;
dramatically reduces rainbow banding at non-oversampled resolutions.

Fixed a rather silly bug with SCU DSP execute flag [Angelo Salese]

Moved SMPC intback command inside a timer, removes a kludge for SMPC
mask irq [Angelo Salese]

Changed name of sn76489 variant used in Sega Master System and
Megadrive/Genesis from SMSIII to the more technically accurate
SEGAPSG, as the PSG in question was not only used on the mark 3 units.
[Lord Nightmare]

Added accurate hblank durations to Sega Saturn / ST-V HW
[Angelo Salese, Corrado Tomaselli, Charles MacDonald]

ertictac/poizone: Greatly improved (not perfect) audio
[R. Belmont, Heihachi_73]

Switch SEGA System E to use the SEGAPSG sn764xx variant, as it uses
two SEGA 315-5124 VDPs which have the SEGAPSG integrated. Should
slightly improve sound. [Lord Nightmare]

Fixed Sega System E to use xtal.h, fixed mc8123 comment, clarified PCB
diagram, verified xtal for z80b. [Lord Nightmare, Charles MacDonald]

i286 - enabling 287 emulation by trapping when needed [Carl]

idectrl - Clears error status on driver initialization [Carl]

Added HD6345 CRTC-II variant to mc6845.c. [Curt Coder]

idectrl - implemented verify no retry command [Carl]

i86 - Fixed imul instruction [Carl]

Low-level input upgrade. Classes now exist for input_codes,
input_items, input_devices, and input_seqs. Also created an
input_manager class to hold machine-global state and made it
accessible via machine.input(). Expanded the device index range
(0-255, up from 0-16), and the OSD can now specify the device index
explicitly if they can better keep the indexes from varying
run-to-run. [Aaron Giles]

HLSL Updates:
[Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
* Added the ability to render screenshots at arbitrary resolutions.
* Added the ability to record AVI videos (albeit with no audio) at
arbitrary resolutions.
* Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q
frequency response.
* Updated scanlines to have a user-tunable pixel-height ratio in
addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers
to run out of memory mid-run.

Implemented IRQ callbacks for the mc146818 RTC [Carl]

Fixed UNSP CPU core reset [Robbbert]

Fixed POP, POPF, PUSHF, and flags for V20 core [Carl, Alex Jackson]

memory: Store legacy object and handler together in the same
structure. [O. Galibert]

memory: Pass the legacy object/handler as a set_delegate parameter.
[O. Galibert]

memory: Merge width-conversion functions together from the same source
width. [O. Galibert]

memory: Build a structure with all possible delegate sizes
[O. Galibert]

memory: Separate delegates for the main access and the subaccesses.
[O. Galibert]

memory: Split the subaccesses delegation information per-slot.
[O. Galibert]

memory: Make the memdump file include a description of every subunit.
[O. Galibert]

memory: Add utility methods to clean up colliding subunit masks and
testing if any are remaining. [O. Galibert]

memory: Combine the map_range and handler_read/write() operations into
one. [O. Galibert]

memory: Proxy the handler entry access when adding handlers.
[O. Galibert]

memory: Tuck the unitmask into the proxy. [O. Galibert]

memory: Split the map_range function into a fixed entry mapping one
and a dynamically allocating entry one. [O. Galibert]

memory: Make the proxy manage a list of handlers instead of a unique
one. [O. Galibert]

memory: Add a handler copy function which works on subunits-only
handlers. [O. Galibert]

memory: Finally allow different handlers on different subunits of the
same address. [O. Galibert]

memory: Implement depopulate_unused(). [O. Galibert]

pic8259 - Fixed edge triggering and non-specific EOI
[Carl, Miodrag Milanovic]

Added SKIT_F0 opcode to the uPD7801/uPD7810 CPU core [Angelo Salese]

Split HLSL code into a separate file, d3dhlsl.c/.h. Also split
drawd3d.c into a couple of headers.
[Ryan Holtz, Bat Country Entertainment]

nec disassembler - Only display "byte/word ptr" when it's actually
needed to resolve ambiguity (same as the i386 disassembler)
[Alex Jackson]

Add ROM dump from motor drive board for Sega Touring Car Championship
[RetroRepair]

Hooked up the 2 PPI8255 for Super Crowns Golf [Angelo Salese]

emuopts: added confirm_quit option (defaults to off). when on,
pressing ESC you are prompted with a 'confirm quit' screen rather than
directly quit emulation. [MamePlus Team, Mamesick, Fabio Priuli]

i86: fix initial CS on reset [Alex Jackson]

memory: Change the gc into a refcounter, for speed reasons.
[O. Galibert]

Fix inverted check on anonymous timers prior to saving state. Also fix
bug where we fail to ignore the permanent non-expiring anonymous
timer. Added code to log timers, and we now log them at each save
attempt as well as at restore time. Should fix most recent save state
releated regressions. [Aaron Giles]

Started to work on Neogeo ROM naming, mostly removal of .bin extension
in favour of chiplabel.socketlabel convention [Johnboy]

Added echo emulation to the OkiM6376 sound chip [J. Wallace]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Baryon Future Assault [Corrado Tomaselli, f205v, The Dumping Union,
David Haywood]
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg,
The Dumping Union]
Fruit Bonus '06 - 10th anniversary [Brian Troha, Smitdogg, The Dumping
Union]
Super Ball (Version 1.3) [David Haywood, Brian Troha, The Dumping
Union]


New clones added
----------------
Dream Crown (Set 2) [Yohji, Smitdogg, The Dumping Union]
Harley Davidson (Rev.B) [Gerald (COY), Smitdogg, The Dumping Union]
Motocross Go (MG2 Ver.A) [Gerald (COY), Smitdogg, The Dumping Union]
Nouryoku Koujou Iinkai (prototype) [Yohji, Smitdogg, The Dumping
Union]
Pit Boss Superstar (9221-10-00A) [Siftware]
Arctic Thunder v1.002 [J. Wilke, ranger_lennier, gamerfan, Smitdogg,
The Dumping Union] (NOT WORKING)

New games marked as GAME_NOT_WORKING
------------------------------------
Panikuru Panekuru [dopefishjustin, Smitdogg, The Dumping Union]
New Hi-Lo Poker [Smitdogg, The Dumping Union]"

Source


DeSmuME SVN r4037

"r4031
gtk: open recent should behave the same as open

If running, pause before loading a new rom

From Jan Bücken (nooris), #3288654
r4032
gtk: call launch after rom reset

Jan reports that if you call reset when a game is paused
the statusbar would wrongly report the game as playing
when it is actually paused. Jan's attached patch removes
the call to desmume_resume() and the status bar update.
I think the intent here is different and the plan was to
reload the game so just call Launch directly as already
Jan noticed it would do the right thing.

Based on a patch from Jan Bücken (nooris), #3288654
r4033
gtk: remove variable set but not used reported by gcc
r4034
List Jan's contributions to wx frontend in Changelog.
r4035
Changelog: oops, remove duplicated line :)
r4036
wx: Add ability to clear recent file list

From Jan Bücken (nooris), #3301520
r4037
gtk-glade: Fix wrong savestate slot, bug #3305716

satelight reports the menu item position for savestates does
not match the slots they are saved.
As zeromus explains the pattern should be:

F1 saves to ds1
F2 saves to ds2
F10 saves to ds0
recent savestates list looks like:
1 myfile.ds1 F1
2 myfile.ds2 F2
...
0 myfile.ds0 F10

Based on a patch from satelight."

Source


puNES v0.21

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

Current version : 0.21

Changelog:
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.

Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.

keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"

Source


GameEX v11.75

"- Adds more font sizes and font sizes are refelcted in the info box for the setup wizard.
- Fixes a couple of theme issues."

Source



jDosbox v0.74.23

"* Fixed a serious memory error that mostly affected EGA era games
* Increased performance of the dynamic core a bit
* Improved audio by reducing stuttering on some games"

Source


DOSBox SVN r3715

"r3715
- Add midnight/next day increment
- Add date and time commands (functionality limited)"

Source


MaLa v1.743 Beta

"5/6/2011
Mod: Splash screen after suspend/hibernate replaced with smaller info window to cater for Low Rez displays
Improvement: Restart Option , Logging switching / viewing and email after After Crash ... Like that ever happens :-)
4/6/2011
Mod: Default Logging now on by deafult. Logname changed from MaLa.exe.log to MaLa-LOG.log to make it more obvius to users with windows folder settings to hide file extensions."

Source



MameUI v0.142u5
Source


Osmose v0-9-96

"Osmose now owns a clean graphical user interface based on QT. QT was the first GUI i found, powerfull enough to refresh display at 60hz. So SDL is no more used now.

-Switch sound system to use ALSA
-GUI development using QT.
-Rendering / Key mapping adapted to QT OpenGL.
-Configuration system rewritten."

Source


multiMAN v2.00.04

"* Added: Threaded processing for various tasks (downloading covers, scanning, etc) (no more GUI interruptions)
* Added: XMMB mode will invoke download of missing covers, too
* Added: Support for Genesis+ GX retro emulator (port by squarepusher2)
* Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)
* Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)
* Added: Support for PNG covers for Retro column (408x408 max resolution) (408x180 for best results)
* Added: L2+R2 will turn on screensaver mode (or put the PAD on a table/coach/sofa and press it down gently)
* Added: Caching of the whole XMMB mode
* Improved: XMMB Photo column display and navigation (no more image buffers release when full - a lot seamless now)
* Improved: Navigation in XMMB is completely rewritten - now smooth and faster than original PS3 XMB
* Improved: Increased image buffers (50 icons/covers) in XMMB (30 in prev versions)
* Added: Unfolding effect up/down while loading XMMB columns
* Added: Indication in XMMB mode when FTP service is used or background download is active
* Added: Warning prompt when user leaves multiMAN with active FTP connections
* Added: Screensaver Timeout option in XMMB Settings column (1-10 mins)
* Added: Link to GBATemp website with Online User Manual by Cyan in XMMB WEB column
* Added: FF/REW for Picture Viewer in XMMB mode (holding left/right or L1/R1)
* Added: Support for 2048 entries per XMMB column
* Added: Virtual memory used for certain tasks (like mp3 playback) to save real memory
* Added: Asnynchroious loading of MP3 files for playback
* Added: A bit more memory allocated to webbrowser and put it in separate container
* Added: MP3 playlist support for 2048 entries (was 128)"

Source


Stella DS v1.2

"* Change screen height when switching from PAL <> NTSC
* Add fps display with START button
* Add stylus management for paddle"

"YOU NEED PERHAPS TO PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
Unzip StellaDS.nds from the StellaDS.zip archive in a directory of your flash / (micro) SD
/ MMC card.
Put the a26/bin files where you want on your flashcard.

That's all, StellaDS can be use now :) !

When the emulator starts, click on the cartridge slot to choose a file. you are use Up/Down
to select a file, then use A to load it.

Controls :
* Direction pad : the joystick ...
* A : Fire button
* SELECT : SELECT Trigger

Use stylus on buttons for other actions on bottom screen."

Source


MESS v0.142u5

"0.142u5

New System Drivers Supported:
-----------------------------
- Fujitsu FM-8 [Barry Rodewald]


Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
- Sharp MZ-6500 [Angelo Salese]
- Casio FP-1100 [Angelo Salese]
- Casio FP-6000 [Angelo Salese]
- Hitachi B16 [Angelo Salese]
- NEC PC-100 [Angelo Salese]
- Fujitsu FM-11 EX, Fujitsu FM-16 Beta. [Barry Rodewald]
- IBM5550 [Angelo Salese]
- OKI if800 model 60 [Angelo Salese]
- Mitsubishi Multi 16 [Angelo Salese]
- Toshiba Pasopia [Angelo Salese]
- ADC Super Six SBC. [Curt Coder, Al Kossow]
- Pasopia 1600 [Angelo Salese]
- Matsushita MyBrain 3000 [Angelo Salese]


System Driver Changes:
----------------------
- bbc : Convert the BBC drivers to use mames mc6845,
graphics modes are working good, still missing the cursor,
missing split screen support, and MODE 7 is shifted a
couple of characters to the right. Removed the old
src/mess/video/m6845.c [GordonJ]
- saturn: verified saturn bios 1.01 labels [ElBarto]
- neocd: added front loading neogeo cd dump [furrtek]
- PlayStation GPU splits 4 point polygons into triangles. [smf]
- saturn : Moved intback command inside a timer and hooked up SMPC
direct mode inputs in Sega Saturn, allows it to load the CD
menu and makes the diagnostic cart to be operational [Angelo Salese]
- coco : Fixed floppy index pulse. [Curt Coder]
- prof80g52: Added ROM banking and HD6345 CRTC. [Curt Coder]
- Added PAL timing support for Sega Saturn [Angelo Salese]
- sega sms : Add proper rom name/location
for japanese v2.1 bios. [Lord Nightmare, ElBarto, SMSPower]
- Implemented CART DRAM emulation in Sega Saturn [Angelo Salese]
- sms : More SMS rom name corrections and comment updates.
[Lord Nightmare, SMSPower]
- sms Added a few more rom labels for SMS bioses. [Lord Nightmare, SMSPower]
- Unknown alt romset for IBM PC JX [Angelo Salese]
- pc9801 : Added 2hdif.rom dump [Angelo Salese]
- at: added Award 3.03 bios [Darkstar]
- pc: added zenith 2.9e bios [Darkstar]

Software Lists:
----------------
- apple2.xml: TOSEC mis-labeled a couple of DOS 3.3 versions,
fixed that, also set display names properly. [R. Belmont]
- apple2: Enabled usage of softlist for Apple II series [R. Belmont]
- coco: added cart softlist [K1W1]
- super6 : Added software list. [Curt Coder]
- snes.xml: softlist wip [Lord Nightmare]

Source Changes:
----------------
- MESSUI - finished adding HLSL sliders per game. The settings
will be saved if your system is set up correctly. Note the
page will be greyed out if D3D version 9 is not selected.
Another note: The Defaults and Reset buttons don't do anything yet. [Robbbert]
- MESSUI - fixed the 5 sliders on the Display sheet. [Robbbert]
- MESSUI - advanced sheet - fixed frameskip. [Robbbert]
- MESSUI - Sound property sheet - fixed Audio Latency slider. [Robbbert]
- MESSUI - Screen property sheet - fixed Number of Screens slider. [Robbbert]
- MESSUI - Advanced property sheet - fixed 3 full-screen sliders. [Robbbert]
Fixed typo in FULLLSCREENCONTRAST. Fixed my mistake with Gamma
and Contrast controls on Display property sheet. [Robbbert]
- MESSUI - Debug property sheet - used a better icon. [Robbbert]
- MESSUI - Removed option to load a cheat file. [Robbbert]
- pc_fdc - Data rate detection added [Carl]
- at - Implemented RTC IRQ callback for AT machines making OS/2 to boot [Carl]
- pc_fdc - Fix booting from double density media with at bios set 0 [Carl]"

Source


SNES9x-PS3 SVN 1ce50fe9859e

"1ce50fe9859e
- Updated Maister Pong"

Source


GenesisPlus GX PS3 v1.3 rev 1d134

"Squarepusher2 developer, author of the emulator Snes9x GX PS3 and fceu GX, gives us today a new version of the Genesis emulator for our PS3. It's actually a port based on sources genesisplus GX EkeEke (Wii version). So here come the version 1.3 rev 1d134, the archive presented below includes a version 3.55."

"- ”Back Multiman” even if you launch Genesis Plus GX from the XMB instead of going through Multiman
- Adding CRT-caligari.cg shader"

Source


FCEU-PS3 v1.4 rev 4424f

"- "Back to Multiman" Now, he returns to Multiman fceu GX if you start from the XMB instead to do with Multiman

Menu list of ROMS:
High - rise
Down - down
Left - up to 5 entries
- Right down to 5 entries
L1 - go back a page
R1 - forward one page
Cross - entered a folder / ROM launched
Triangle - same as Cross did croixSame
Circle - back to the parent folder
L2 + R2 - (if you have previously left a rom) comeback
Select - Menu parameters

Menu settings:
High - rise
Down - down
Left - Change parameter on the left
Right - Change parameter on the right
Circle - back to menu Roma

Checks during the game:
L3 + R3 - Roma back to menu

Tip: You can use any USB controller."

Source


VBA-PS3 v1.01 rev a740d

"- Added support for Multiman"

Source






Saturday, June 4, 2011

Emulation News 065: Updates for 6-4-11


Here are today's news. Hope you are enjoying your weekend!


EMU v1.01 (2011/06/03)

New version is out! Check it out!

Source

Dolphin SVN r7581


"r7581
Make use of wxStdDialogButtonSizer wherever appropriate.
This makes button spacing more consistent and uses the native button order of the OK/Cancel/... buttons.
(Mostly) fixes issue 4390."

Source

DeSmuME SVN r4021

"r4021
cheats:
- fix bug for import from R4 cheats base (removing empty codes from list);"

Source


PCSX2 SVN r4706

"r4706
GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates."

Source

Krap-psp v1.15

"-Krap-psp is a plugin came up from nowhere, indeed it is just an idea before, but because of someone's help(freddy), i manage to implement a feature which is permit/forbid the battery from charging(that's why its Krap).. and then suddenly some more features we're implemented because of users suggestions. You want to easily manipulate your psp? check your battery status? how about listening to music and yours always aware with the battery life percent, is it good to may just hear a warning sound than picking onto it all the time? How about the uptime? Now, do you want to make your psp more krapy? then try this one and if you find it useful, then that's great :D

[Main Features:]
*Enable/Disable psp from charging
*Automatically set cpu/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown,Sleep,Reboot(VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate psp LEDs
*Easily detect the psp motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*UPtime
*Put psp in music mode(Cpu goes to 80mhz,brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable ;)


[Installation]
Copy the krap directory to the seplugins folder of your psp
Add this line to vsh.txt and game.txt

ms0:/seplugins/krap/krap-psp.prx 1
or for PSPGo users
ef0:/seplugins/krap/krap-psp.prx 1

[How to Use]
Of course you need to press the Combo key that you customized if ever,
when navigating Krap info menu. press down or up to select what options to be set(for now only for the Auto sleep/shut),but it will not be saved in config
then press right/left button to change value and press circle if okay(value were just store in ram)

--Configuration options--
Configuration file for KRAP-PSP plugin
When editing the .ini file.. please do take note that every string/integer
you type in after the '=' sign should end with semicolon ';'
thanks you...... ^^, regards kenma9123

[]#COMBO KEYS SECTION#[]
I want you guys to refer the Combo guide below on how to edit combo buttons :D
the values you may first see here are the default ones. but please customize them if you want.

[]#POP-up strings#[]
This section simply tells the pop up messages or strings that you will see when key is pressed for
function like disable/enable battery charging/warn status etc., you can change color's and position's too, max is 480x272
by default Show_pop_strings is set to 1, change this to 0 of you want to get rid of them.

[]#Battery warning#[]
This was introduced in v1.07, i know you know what is this for :0, but you can completely customize it
to the strings,color,position, you can also disable this if you want.
*Warning_percent option is the percent to warn the user,doesnt apply when plugged in(ofcourse)
*Disable_batt_warning is a combo key to hide the pop up message, or wait 10 blinks then vanish :) the default button for that is #0x000320 R+L+Right(HOLD) this button(s) atleast 1second

[]#[Optional Krap option]#[]
This section are optionals for krap.. this is why i always been saying that this plugin is krap :)
The #HELPMENU# is the basic color of the Help menu :) i will improved this as long as i have a time.
If you want to use other optional set the Set_Optionals to 1 or 0 to disable
#PLUGGED IN MODE ONLY# is under optionals, meaning it will only work when the unit it plugged in an Ac adaptor.
*Stop_battery_charging_if <- stop the psp charging on a certain battery percent to avoid draining? or for what reason is..
*Enable_max_option_pluggedin <- by default 1, set the cpu and brightness to max

#BATTERY MODE ONLY# again, section under optionals section, only works when in battery mode but not plugged
*Set_brightness_if <- set the psp brightness and cpu to LOW on a certain battery %
*Start_suspend_unit_if <- set what bettery % before going to sleep mode, applies only if Set_auto_sleep = 1.

#AUTO FUNCTION#, includes the auto sleep/shut and the Idle mode that is newly introduced
NOTE:In this sections all integer values are going treat as minutes, 1 = 1minute, 1 hour = 60minutes and so onn..
*Set_auto <- by default 1, This one use to tell that you are going to use the auto SLEEP/SHUT feature, 0 to disable
*Autosleep_after <- specify how many minutes, NOTE: to start the countdown please press the combo key
*Autoshut_after <- specify how many minutes, NOTE: to start the countdown please press the combo key
Idle_sleep <-specify how minutes before going to sleep mode when idle
Idle_shutdown <-specify how minutes before going to shutdown mode when idle
Idle_displayoff <-specify how minutes before the display goes off when idle

[#Menu.ini#]
Now you can change menu colors :D

v1.15 6/3/2011
[+]Added battery warning sound(Need again some test.. so please report if there is a bug)
[+]Integrated that feature in "Battery warning" option in krap menu(specify how many bat percent to execute sound warning)
[!]When rebooting in HEN it will now reboot the VSH not the device itself

v1.14 5/30/2011
[+]Fix and improved the uptime(but I removed the month, it now goes to format day:hour:min:sec)
[+]Added the ability to reset a game ~hold the HOME button atleast 1 second(Eboot's not supported)
[+]Added the ability to pause a game ~Press screen button to on/off(The idea is -suspend threads- :p)
[!]Added also the ability to either enable or disable Both pause and reset in the krap menu
[!]Default cpu and brightness that is set in the krap menu can now be loaded

!Note!
- The key for pause and reset cannot be changed for now, so if you want to take screenshot(which it will use the screen)try disabling the options first.
- The reset game is only for iso's, eboot is not yet supported

v1.13 5/28/2011 6:12pm - quick update
[+]Added the psp-uptime feature again :), (but i need some test on it first)
[!]Well I added a mini icon for that :D
[!]Fix some bugs in music mode
[!]Fix a bug that when the LEDs is disabled it will auto enabled after sleep mode.
[!]Fix a bug in show cpu/bat info


v1.12 5/26/2011 11:44pm
[!]Fix some bugs encountered in 1.10a and 1.11
[+]Added the ability to display basic battery and cpu info,even the main menu is close.(inspired by hud display by darko)(soon, you can customize position)
[!]Thus I added 3 options in settings to display those info's.
[!]Increase 75mhz to 80mhz when music mode.(soon you can customize the speed :D)
[!]Improved the handler to avoid the psp going to sleep when pushing back the HOLD button.
[!]Leave the psp-time its not done yet :)

v1.11 5/24/2011 : 5:19PM
[+]Added the ability to change controls in the settings menu(New method, Main combo+other combo, I limit now to two buttons ;) )
[+]Added music mode = display off and cpu to 75mhz.(inspired by hold plugin)
[+]Added more infos in Information menu(When you see "N/A", means some of the features are not supported in your current firmware)
[!]Re-arrange the position of the other infos.
[!]Psp-time will now tell if your clock is in 12/21H format
[!]Owner/Nickname will only appear in non-6.20 firmware.

v1.10a 5/20/2011 : 9:54PM
[!]Fix idle timer that is not working in the previous version
[!]Fix cpu manipulation in 6.20 firmware
[!]Disabled reboot function in game( to avoid the whirr whirr umd drive lol)
[+]Added more options in Main menu like, force reboot,shut,sleep
[+]Added "Toggle Usb" option..
[+]Added the "Go sleep when" - in a certain battery percent the system will go sleep.
[+]Added the new ability to change the main menu colors through the new "menu.ini"

--Changelog--
v1.09
[!]New looks of menu ;) (forgot the settings menu for now, because its empty)
[!]You can now set auto,idle timers and power saver in menu(press Left or Right+Square to increment/decrement by 10)
[!]Auto update sleep/shut timer when changing the value while it is already running.
[+]Kernel,user,slim memory added in info menu
[+]Screenshot added! yay!
[!]Specify the path for screenshot directory in krap.ini(if not exist Krap folder will automatically created in PICTURES)
[!]Fix bug related to auto shut/sleep timer in info menu
[+]You can now enable/disable LEDS in menu
[+]Ability to enable/disable LEDs when USB cable is plugged(user suggestion)
[+]Manually set PSP brightness
[+]Status text, not much but i include it :D
[!]Less memory use, and reduce lagggg :D
[!]You can either choose to save(make default) or leave as it is until the module restart.

v1.08
[+]Added Idle mode, When Idle on a certain minutes the psp will shut/sleep/displayoff
[+]prx compressed, thanks to m33's psp-packer
[-]Removed Up time feature introduced in 1.06 :D
[+]Added a hook-controller to disable vsh/game keys when Krap menu is open

v1.07
[!]Re-encode the entire menu
[+]Added the ability to set the Auto sleep/shut value onto the Krap menu

v1.06
[+]Added Krap information menu - including battery status etc.
[!]Code clean up.. because its messy(so many comment lines)
[+]Added Up-time feature

v1.05 - beta release
[+]Ability to disable/enable psp charging(this will get you think, why?, that's why its crap :lol: )
[+]Ability to stop charging on a certain battery %
[+]Ability to set CPU/Brightness to MAX if plugged in
[+]Ability to automatically set CPU/Brightness to LOW in a certain battery %, in battery mode only
[+]Ability to set auto-sleep mode on a certain battery %(Like laptops) , in battery mode only
[+]Ability to set whether to display POP-UP messages
[+]Ability to change POP-UP messages/color/position.
[+]Ability to shutdown/reset/sleep psp on a certain key combo.
[+]Ability to set a timer before going to Sleep mode/Shutdown
[+]Ability to display warning message if PSP battery is getting low
[+]Ability to change combo keys (for now through config)

[Known Issues]
-On psp2k Prome-4, When you reboot on GAME, the umdrive will spin(you will hear whirr whirrr lol, and later it will get crash)


#################################################
#Available COLORS as of now
#black 0x000000
#white 0xFFFFFF
#red 0x0000FF
#green 0x00FF00
#blue 0xFF0000
#drakblue 0x800000
#lightblue 0xFA0000
#brown 0x404080
#pink 0xFF80FF
#darkgreen 0x008000
#yellowgreen 0x00FF80
#purple 0xFF0080
#orange 0x4080FF
#lemon 0x80FFFF
#yellow 0x00FFFF
#skyblue 0xFFFF00
#pearlorange 0x75BAFF
#gray 0x808080
#silver 0xC0C0C0
#gold 0x20C0E6


-Please suggest of any features that you want to be added, and let see if i can implement it cause I'm still working on it... thank you

Special Thank's to mr. weltall and freddy - you guys are awesome :lol:
darko79 for the awesome fonts
Also to astrall for some of the features ;)"

Source

MESS SVN r11801

"r11801
Fix for saturn.c Hang - import from MAME (r12804) (no whatsnew)"

Source

Pypdp8tk v1.6.2

"Per aprire il programma basta eseguire il file:

"Pdp8tk Win.exe"

Non richiede l'installazione dell'interprete python."

Source


DSx86 v0.34 Beta

"This is a quick fix version, to fix a couple of problems introduced by the
serious freezing problem fixing in version 0.33:
- This version supports 'sudokuhax' again.
- The keyboard reading and screen blitting order was restored.
- A couple of very minor additional improvements."

Source

multiMAN v2.00.03

"* multiMAN ver 2.00.03 UPDATE (20110602_163000)
If you’re on any previous version – I suggest that you update to the latest multiMAN.
Added: Threaded processing in background for downloading covers (no more GUI interruptions)
Added: XMMB mode will invoke download of missing covers, too
Added: Caching of Retro column
Changed: Non-blockable scanning in XMMB when device is connected/disconnected
Added: Support for Genesis+ GX retro emulator (port by squarepusher2)
Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)
Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)
Improved: XMMB Photo column display and navigation (no more image buffers release when full – a lot seamless now)
Added: Support for PNG covers for Retro column (408×408 max resolution) (408×180 for best results)
Fixed: Some issues in XMMB mode – all working much more stable now"

Source

DeSmuME SVn r4029

"r4022
wx: remove duplicated code for the GUI menu

We have a fair chunk of duplicated code to build the GUI
menus, remove the monolithic one in favour of the one
splitted in smaller functions.

From: Jan Bücken (nooris), #3301520
r4023
wx: reorder some code

Spring cleanup:
After this patch the file wxMain.cpp is ordered as follows:

1) header
2) includes
3) vars (and defines)
4) the wx oninit function that every wx project needs
5) the desmume class functions
5a) for functionality and events (e.g. for clicks on buttons, etc...)
5b) to load the menu
6) the wx event table

[xrmx: i hate these labels before code :)]

From: Jan Bücken (nooris), #3301520
r4024
wx: keep execute and SPU_Pause together

execute=false and SPU_Pause(1) belongs together (avoid sound problems).

From: Jan Bücken (nooris), #3301520
r4025
wx: Add window icon

This is not portable on windows and actually it's not even
working here. Anyway it should be working for Jan
otherwise it wouldn't have posted the patch right? :)

From: Jan Bücken (nooris), #3301520
r4026
wx: fixup window icon

Make it work here and maybe even in a portable way.
r4027
wx: Fix recent file list

From: Jan Bücken (nooris), #3301520
r4028
wx: Change rotation after setting the menu bar

I need to set the menu bar before setting the window size.
Otherwise it is a little bit too short.

From: Jan Bücken (nooris), #3301520
r4029
wx: Pause spu and emulation before loading a rom

xrmx: kept only the hunk that pause and not the one
that reenable the previous state, i think we should
stay paused and the user should act to continue
playing.

Based on a patch from: Jan Bücken (nooris), #3301520"

Source

C64-network.org v2.2

"- Several bug fixes
- Window zooming
- General Preferences saved manually
- Added items in info menu"

Source

OpenTTD v1.1.1

"OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

Significant enhancements from the original game include:

bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:

convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:

screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation"

"- Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
- Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders [FS#4624] (r22492)"

Source

StepMania v5.0 Preview 1a

"- Fix lua error. Doesn't fix content.
- Neater folder structure by remiving one folder level for the screenshots.
- Moving some folders around in the windows file system.
- minor bug fixes"

Source

B-Gen v0.2

"Hello everybody,

We're a two member team and as soon as we heard about this compo, we put our first game (Frankie's Quest) on hold and started work on a new game!

Our game is called B-Gen and is currently in first playable demo stage with a single playable level. We'll post details related to the game's story soon, but for now it suffices to say that the game is about matter, anti-matter and their struggle for universal dominance during the early stages of the universe.

We're great fans of the industrial rock band Nine Inch Nails and have made this game as a tribute to them. B-Gen uses music from their free album - The Slip. However, the music is not included purely for aesthetic purposes; it plays a major role in the gameplay. This means that it is recommended to play with sound on (headphones would be best) for the full experience.

B-Gen FP Demo download link: https://sites.google.com/site/bgengame/BGen_FP_Demo.zip

Menu Controls:
up/down arrow keys to navigate options.
cross to select an option.
circle to go back to an earlier menu.

In-Game Controls:
analog stick to locomote the sentient matter blob.
start to pause (while paused, start/circle to resume, cross to abandon the current game).

Score is based on how much you've contributed to the matter/anti-matter war, in favor of matter. Score is positive if you've contributed in favor of matter and negative if you've contributed in favor of antimatter.

Please download it, try it out and give us your feedback so that we can improve it.

Features coming soon:
* More levels
* More types of (exotic) matter (we've already implemented Black Holes, but they're not included in the demo)
* A special ability for the player: "Hyper Sense"
* ?

Thanks for reading!
Okapako"

"Changelog:.
v0.2

ability added - Hypersense
playable track added - "Lights in the Sky"
body types added - blackhole, DenseAntimatter
Instructions screen updated

v0.1

playable track added - "Discipline"
body types added - PoisonedMatter, DenseMatter
Instructions screen added"

Source

bsnes v079

"This release includes Nintendo Super System DIP switch emulation and improved PPU rendering accuracy, among other things."

"- added Nintendo Super System DIP switch emulation [requires XML setting maps]
- emulated Super Game Boy $6001 VRAM offset selection port [ikari_01]
- fixed randomness initialization of S-SMP port registers [fixes DBZ:Hyper Dimension and Ninja Warriors]
- mosaic V-countdown caches BGOFS registers (fixes Super Turrican 2 effect) [reported by zal16]
non-mosaic BGOFS registers are always cached at H=60 (fixes NHL '94 and Super Mario World flickering)
- fixed 2xSaI family of renderers on 64-bit systems
- cleaned up SMP source code
- phoenix: fixed a bug when closing bsnes while minimized

Please note that the mosaic BGOFS fix is only for the accuracy profile. Unfortunately the older scanline-based compatibility renderer's code is nearly unmaintainable at this point, so I haven't yet been able to backport the fixes.

Also, I have written a new cycle-accurate SMP core that does not use libco. The aim is to implement it into Snes9X v1.54. But it would of course be prudent to test the new core first. So if you'd like, please click the discuss link below for a link to a build with this alternate core."

Source

Fceux SVN r2202

"r2202
add PUBLIC_RELEASE option to SConstruct; commented out by default"

Source

Rom Collection Browser v0.8.7

"* complete "Edit Rom Collection" dialog: access all settings via UI
* new dialog: "Edit Offline Scrapers"
* new option: "Delete Rom Collection"
* new option: "Clean database"
* support direct launching of savestates
* moved useEmuSolo from Addon settings to Rom Collection properties (config.xml)
* new context menu option: Edit Game Command
* new placholders in launchEmu: %ROMFILE%, %ROMNAME%, %GAME%, %ASKNUM%, %ASKTEXT%
* check for multi rom games in zip files before launching
* code cleanup, little bug fixes, better error handling, ..."

Source

MP3PlayerPlugin v1.9

"- Improved SYSCALL
- Supported the channel MUTE
- Changed access to kernel memory of the MP3 in order to ensure the list of file paths."

Source


puNES v0.20

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

Current version : 0.20

Changelog:
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.

Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.

keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"


Source

nullDC SVN r135

"r135
Fix for issues 257~258"

Source

nullDC optimized SVN r135

"r135
Fix for issues 257~258"

Source

nullDC Naomi SVN r135

"r135
Fix for issues 257~258"

Source

nullDC Naomi optimized SVN r135

"r135
Fix for issues 257~258"

Source